# Twist'n'turn

# Level info: 
# background image, length, startx, starty, loading screen text

LEVEL=backdrop1.pcx, 2900, 120, 0, TWIST AND TURN 

# Forward speed of the plane: Default is 128.
PLANESPEED = 128


# Cloud info:
# sprite image, number of clouds 

CLOUDS=stunt_cloud.pcx, 6


# Hoop info:
# sprite image,   x,   y,   z,   hx,  hy,  hr,    allowed rotation (o=any)
 
HOOP=hoop0.pcx,  -10,  -30,  200,   0,   0,  20.0,   o
HOOP=hoop1.pcx,  40,  20,   500,   0,   0,  20.0,   -
HOOP=hoop0.pcx,  -60,  -10,  700,   0,   0,  20.0,  o
HOOP=hoop2.pcx,	 -80,  -30,  1000,   0,   0,  20.0,   /
HOOP=hoop0.pcx,  -10,  10,  1150,   0,   0,  20.0,   o
HOOP=hoop4.pcx,  40,  -20,  1400,   0,   0,  20.0,   \
HOOP=hoop0.pcx,	 30,  60,  1550,   0,   0,  20.0,  o
HOOP=hoop2.pcx,  80,  20, 1700,   0,   0,  20.0,   /
HOOP=hoop4.pcx,  60,  80,  1850,   0,   0,  20.0,   \
HOOP=hoop0.pcx,  70,  100,  1900,   0,   0,  20.0,   o
HOOP=hoop1.pcx,  70,  50,  2000,   0,   0,  20.0,   -
HOOP=hoop0.pcx,  90,  70,  2100,   0,   0,  20.0,    o
HOOP=hoop3.pcx,  90,  80, 2300,   0,   0,  20.0,   |
HOOP=hoop0.pcx,  80,   100,  2450,   0,   0,  20.0,    o
HOOP=hoop0.pcx,  60,   50,  2650,   0,   0,  20.0,    o
HOOP=hoop0.pcx,  90,   100,  2850,   0,   0,  20.0,    o




# Bonus item info:
# sprite image, x, y, z, bonus points

BONUS=bonusballoon.pcx,  0,  0,   190,   30
BONUS=bonusballoon.pcx,  -20,  5,  400,   10
BONUS=bonusballoon.pcx,  -50,  20,  650,   10
BONUS=bonusballoon.pcx,  -30,  -40,  800,   10
BONUS=bonusballoon.pcx,  -30,  20,  1080,   20
BONUS=bonusballoon.pcx,  20,  50,  1200,   20
BONUS=bonusballoon.pcx,  30,  40,  1520,   10
BONUS=bonusballoon.pcx,  60,  60, 1830,   10
BONUS=bonusballoon.pcx,  50,  60,  1975,   10
BONUS=bonusballoon.pcx,  110,  75, 2150,   10
BONUS=bonusballoon.pcx,  80,  65, 2580,   10
BONUS=bonusballoon.pcx,  40,  70, 2750,   10


# Wind scripting. 
# parameters: z, magnitude, direction (degrees), gust factor.
# parameters (except z) are linearily interpolated between WIND frames.

WIND =    0,  10,  20,  10 
